Devlog 0: git commit -m “Initial Post”

My name is Lorenzo. I’d love for you to join me on my journey deeper into game development, and I hope you learn something from me along the way as well.

I’m at the end of my Bachelor’s degree in Computer Science this spring. Before going back to college, I was an instructor for four years. I’m deeply passionate about teaching, and learning.

Lodomo.Dev is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber.

This Substack has a two main goals. The primary goal is a development log for Boulder Mage: The Parasol of Destiny, my upcoming game for PlayDate! Secondary, its a space for exploring story telling, game development, computer science, digital art, and more.

If you’re interested in building games, deepening your understanding of programming, or just enjoy seeing ideas take shape from the ground up, you’ll feel right at home here.

If you subscribe, you’ll get:

  • Weekly updates on Boulder Mage: The Parasol of Destiny (working title)
  • Lessons on Computer Science through the lens game development. From ‘What is a bit?’ to Polymorphism. Learn agnostic to coding language, and then see examples in Lua, and/or C.
  • Pixel art tips using Aseprite.
  • Open-source planning docs, design deep dives, and discussions on scope (and scope creep!)
  • The practice of wabi-sabi in design.
  • Thoughts on GenAI — where it helps, where it hurts, and when it’s ethical
    (To those who know, that em dash is intentional)
  • Who/What are my inspirations? Hint: Mostly Shigesato Itoi.
  • Book suggestions for further reading on all these topics
  • Discord announcements for when I’m streaming development.

The format for these posts will be mostly text and images, but I will make the occasional video, and the more you support me, the more time I’ll be able to dedicate to video versions of all my posts.

Why subscribe?

Everything I create will always be open source. That doesn’t mean I won’t retain copyright on my IP, but you will be able to use most of the code with little restrictions. All licenses will be available for each project on GitHub.

Subscribers get:

  • Bonus artwork
  • Aseprite key giveaways
  • Easier access to all code bases.
  • Deep discounts on the game when it launches on itch.io (or compile it yourself!)
  • Your name in the credits
  • Other stuff I haven’t come up with, yet!

When Boulder Mage wraps up, I’ve already got the next project lined up.


That was a lot, so what IS Boulder Mage?

What if there was a boulder who is also a mage?

At it’s heart, this game will be an homage to Parasol Stars. It’s going to be part metroidvania, part platformer, part Chao Garden, and all of my heart.

If you want a taste, here’s my entry to LOSPEC Gamejam that won second place:

https://lodomo.itch.io/bouldermagenightmare


Thanks for reading. Now, let’s build cool stuff together.

– Lorenzo

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